![]() ![]() ![]() Some of these setpieces will be shooting galleries with phasers, but as many (if not more) will involve pulling out a tricorder. Some of them are only used once in the entire game, but most are repeated at least once (usually with some minor variation). There are a few action setpieces and some puzzle-like challenges that each have unique mechanics and rules associated with them. It's basically one long, interactive cutscene that stops every minute or so to ask the player to chose 1 of 3 options for a response to a question. Resurgence is a "Choose Your Own Adventure" game, driven mostly by dialogue. The Telltale formula (which is probably closest to old-school point-and-click adventures of LucasArts fame) allows the story and characters to take center-stage without having to try to force the majority of player interactions into the rigid boxes of a particular ludic genre. Resurgence, however, largely eschews phasers in exchange for pulling out a tricorder. ![]() These games usually prioritize phasers and photon torpedoes as the primary way that the player interacts with the play space. We've got examples like Elite Forces being a first-person shooter, Armada being a real-time strategy StarCraft clone, Invasion being a dogfighting Colony Wars clone, and so forth. Tricorders might get more screen time than phasers.Ī lot of Trek games fall into the trap of trying to adapt Trek into an action-heavy game genre. So if you wanted to backup and reload a save to find out what changes, you'll have to know the date and time of the relevant save because the filename won't help you. Heck, even the save files (on PS4) aren't given useful labels. I also think they accidentally swapped the icons for a couple of pairs of trophies. I don't necessarily mind having to sit through cutscenes and dialogue if I'm doing an alternate playthrough of the game, and hopefully seeing different scenes and experiencing different dialogue, but when I'm replaying the same section of a single playthrough and replicating the choices that I made verbatim, it's pretty annoying.Īlso, this isn't really a "technical issue", per se, but the developers didn't bother to hide the PSN trophy information, and many of those trophies provide fairly explicit story spoilers. ![]() And with no way to skip non-interactive sequences or dialogue, these replays really dragged. These crashes and soft locks are particularly annoying because in both cases, they forced me to have to redo a large chunk of lengthy chapters of the game. Most of the game is responding to dialogue, so it's a big problem that some of the dialogue gets skipped. In both cases, I had to exit to the game's main menu, reload the level, and then avoid that corner of the kitchenette in order to proceed. If I walked to a certain corner of the kitchenette and pulled up the tricorder, the game wouldn't let me put the tricorder away or scan anything. The tricorder soft lock happened at the same place in both of my playthroughs of the game, while trying to scan a miner's locker room for traces of DNA. In a game that is supposed to be one long, interactive cutscene that requires the player to respond to dialogue, these problems with the playback of dialogue and subtitles is a big deal.įurthermore, I suffered from a hard crash to the PS4's dashboard, and another soft lock when the game got stuck in tricorder mode and wouldn't accept any scan inputs. But a few minutes later, the subtitles started disappearing as well, making it impossible for me to know for sure what was supposed to have been said. At first, this was only a minor inconvenience because I was able to read the subtitles. It will replay the first line of a character's dialogue, and then skip the last line of their dialogue. That being said, the technical problems here aren't just superficial things like a choppy framerate or texture pop-in they are things that have a big impact on the story, and which are impossible to ignore.Įven in the opening chapters (which I would expect to be the most polished part of the game), the dialogue frequently glitches out. As such, I want to give them some slack when it comes to the technical aspects of the game. ( < indicates platform I played for review)ĭramatic Labs is a relatively small, independent studio releasing their first game. XBox One | S | X (via retail disc or XBox Live digital download). PlayStation 4 < (via retail disc or PSN digital download), Different decisions lead to alternate scenesĮmphasizes characters and story over phaser fights.Phasers are used as tools as often as they are used as weapons.Plot about solving diplomatic, scientific, and engineering problems. ![]()
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