![]() ![]() So, it might have something to do with D3DDevice_GetTexture2 not being found anymore, because that one is patched.įor reference, generated Jet_Set_Radio_Future-8f0bb158.zip an unmodified HLEcache from the latest build ( 61fc3c5f) Same for D3DVolumeTexture_LockBox and Lock3DSurface.ĭ3DDevice_CreateImageSurface and D3D_CreateStandAloneSurface both aren't patched, so it's also unlikely that these cause trouble. ![]() Absent in GOOD : D3D_CreateStandAloneSurface=18f2c0ĭ3DCubeTexture_LockRect isn't patched, so it's address equaling Lock2DSurface causes no problems. In GOOD *and* BAD, 193da0 equals Lock3DSurface?!? Absent in GOOD : D3DDevice_GetTexture2=18e990ĭ3DVolumeTexture_LockBox=193da0 // Was 18f120 in BAD. In GOOD *and* BAD 193d00 equals Lock2DSurface?!?ĭ3DDevice_CreateImageSurface=18f2c0 // Was 18d710 in BAD (D3D_CreateStandAloneSurface) Is it the memory leaks?ĭ3DCubeTexture_LockRect=193d00 // Was absent in BAD. Also none of us the testers are the wiser as to why this game slows down after starting to get into the game. ![]() Of course, this game has returned to 'normalcy' in buggy terms.īut after that PR #390 (DXBX improvements, etc?) the character model hasn't changed at all. That should become useful when testing various games to ensure that a previous bootup doesn't in any way affect sequential ones if one doesn't want that to happen. Re-test : Thank you, Luke for that PR Fable #389 (Fix HLE Cache) which included an option to clear HLE cache.Also when it's finally back to yellow and white polygons (corrupt vertex shaders ATM) I saw one gray shader on a platform was flickering. It's been much black over everything in the world for half of the viewing angles. I think it may remember the first or so crash and then made the visuals worse on later boots. It appears that PR #384 (Implement HLE cache) may have mucked up the visuals for me. Then in-game, first cutscene looks similar like before. But lots of blackness in the background and occasionally switching to yellow/white visuals. Luke says his own test crashes on avg 2x every 10 tries.) I was able to see the main menu screen. ![]()
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